It is important to note that the tools evolve very fast and it may be that, depending on when you read this post, it is not as useful. Setting Up the Environment (Windows and iOS) You should have a basic knowledge of C# and some mobile basis. I will start by defining the hardware and software requirements, you will get what you need to know to start building an application even with no mobile experience. Xamarin lets you create native apps using C#.
You can find more documents describing the advantages and disadvantages. This is a small description related to Xamarin. In this case, we will use specific native environments like StoryBoard for iOS with C#.
Visual studio 2017 mac android emulator portable#
The first one is to use Xamarin.Forms, where you will build everything in a portable project using XAML and C# or using Xamarin.Android or Xamarin.iOS. If we start learning Xamarin, we will find two approaches to development. There’s no limit to the knowledge you can obtain. The best to start with is Xamarin University. Xamarin is well documented with free and paid resources. This course aims to introduce the Xamarin multi-platform development framework in my way of learning. It’s very interesting if we are able to release an app with the code sharing for all three platforms. With Xamarin.Forms, the user interface is dedicated to all three platforms using one framework: XAML. It gives you a smooth user interface with native output for iOS, Android, and even UWP.
Xamarin is a solution to start developing cross-platform apps.